Blog Archives

Masking in Unity

Masking is a fundamental technique that has hundreds of usages. Just take a look through some of the Flash work in my portfolio and you’ll see where masking really shines with respect to animating the introducing of visual elements. Coming from a Flash background, I was dumbfounded when I realized Unity didn’t have any technique for masking geometry and images. Luckily I finally found the answer in the “Depth Mask” shader.

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iTween for Unity

iTween is an animation library I created which focuses on the premise of “minimum input for maximum output” to make your life easier when it comes to shaking, spinning, moving, fading, coloring, controlling audio, fading cameras, and just about everything else you can think of in Unity.

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