November 2010

iTween for Unity

iTween is an animation library I created which focuses on the premise of “minimum input for maximum output” to make your life easier when it comes to shaking, spinning, moving, fading, coloring, controlling audio, fading cameras, and just about everything else you can think of in Unity.

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Whatever It Takes

I always hate it when people ask me what I do for a living. I hate it even more when my wife asks me what she should tell people when they ask her what I do for a living. People who know me best ask what I’m working on, which is always easier to answer. I’ve realized that the harder I work in the field of new media, the harder it is to put any sort of title on what I actually am and what I actually do. I find myself telling my wife to give different responses depending on my current project work-load. This has led to some severe employment split personality issues and a very confused spouse.

The field of new media is an odd one when it comes to titles. I think its the only field where individual pieces of a project incur the necessity of specific categories of talent that historically are different people and not multi-talented individuals. If this ideal made its way into other fields we would lose mechanics and gain oil change technicians; forget hair dressers and welcome hair comb specialists and blow dryer operators. I think its more important than ever that we stop being copy-writers, modelers, and designers and we start trying to stretch ourselves into the scary realm of “oh, I’m horrible at doing…”.

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