Blog Archives

Changing iTween defaults

I was recently asked whether the default easing type in iTween could be changed so it didn’t have to be set to what was desired in every hash created. The simple answer is “Yes!”, the better answer is “Not just the easing type!”. iTween has a handful of defaults you can override at any time to help remove repetition from you calls and ensure your animations are consistent throughout your project (only the most useful are shown here):

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Visual iTween path editor

I think the most useful and elegant feature of iTween has to be the ability to easily move objects along a smooth motion path as demonstrated in the “Moving on a path” example. However, setting up these paths can be difficult, tedious and is usually responsible for hierarchy bloat as a result of numerous null objects and gizmos being used to help visualize the paths. To overcome this difficulty and further push the ease of use in iTween, I’ve created a visual helper called iTweenPath which allows very simple path creation and visual editing for use with iTween motion paths.

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iTween for Unity

iTween is an animation library I created which focuses on the premise of “minimum input for maximum output” to make your life easier when it comes to shaking, spinning, moving, fading, coloring, controlling audio, fading cameras, and just about everything else you can think of in Unity.

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