February 2011

Maximizing Mobile Augmented Reality

You can’t stop progress.

Mobile Augmented Reality (MAR) should be flooding the consumer landscape within the next 6 months – whether you like it or not. I know a decent amount of the design and development community considers augmented reality in ANY form a gimmick but I fear they’ve forgotten what its like to say “wow”. Don’t get me wrong – it’s difficult to remain innocent when you know how all the special effects work but if you neglect the innocence of our audience then you will inevitably be left behind.

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Understanding iTween Callbacks

One of the most frequent problems I see people have with iTween is with callbacks that don’t fire.

At it’s core iTween leverages Unity’s SendMessage method for carrying out it’s 3 callbacks: “onStart”, “onUpdate” and “onComplete”. When you add an iTween to a GameObject, iTween will throw all callbacks against the GameObject that is being animated. Where most people have difficulties is when they assign iTweens to GameObjects that don’t physically contain the methods they are attempting to call.

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