January 2013

Pixel Camera

Recently I needed very granular control over 2D elements for Unity that needed to be workable in a consistent 1:1 pixel environment. Normally I’d leverage NGUI, 2DToolKit or whatever else I have lying around or is currently present in a project but I decided I didn’t need a sledgehammer to solve this particular challenge so I decided to develop a simple solution for using pixel coordinates and scale in Unity.

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