Augmented Reality

Introducing String Manager

PLEASE NOTE THIS MANAGER ONLY WORKS FOR VERSIONS OF STRING PRIOR TO 2.0. A NEW VERSION WILL BE RELEASED AS TIME ALLOWS TO SUPPORT STRING 2.0 AND UP.

Attention: String Manager has recently been refactored with expanded functionality for even easier usage and has shaved off 178KB from your final build size. If you are using an older version please delete the previous version’s folder and install the new version available from the download link below.

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Tunneling in Augmented Reality

A magician never reveals his secrets… most of the time.

Since this post I did on augmented reality I’ve received a ton of requests for how to pull off tunneling and penetration effects in augmented reality. This blog post marks my giving in on trying to keep this effect a secret and I’m giving away a sample of how to pull off tunneling in Unity with depth masking. While this effect is geared towards augmented reality I hope the depth masking technique I used opens the flood gates of creativity for other effects.

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Maximizing Mobile Augmented Reality

You can’t stop progress.

Mobile Augmented Reality (MAR) should be flooding the consumer landscape within the next 6 months – whether you like it or not. I know a decent amount of the design and development community considers augmented reality in ANY form a gimmick but I fear they’ve forgotten what its like to say “wow”. Don’t get me wrong – it’s difficult to remain innocent when you know how all the special effects work but if you neglect the innocence of our audience then you will inevitably be left behind.

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Working with String

Please note that as of version 1.1 String no longer requires the preprocessor macro.

Let’s be honest, desktop augmented reality was a whole lot of something wrapped up in a whole lot of awkward. Static, integrated cameras and us looking like idiots proudly displaying black and white blocky printouts across our chests trying to convince our wives that this is “really cool”. Fast forward to now and let’s all embrace the new proper augmented reality: mobile augmented reality (MAR).

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