June 2011

Tunneling in Augmented Reality

A magician never reveals his secrets… most of the time.

Since this post I did on augmented reality I’ve received a ton of requests for how to pull off tunneling and penetration effects in augmented reality. This blog post marks my giving in on trying to keep this effect a secret and I’m giving away a sample of how to pull off tunneling in Unity with depth masking. While this effect is geared towards augmented reality I hope the depth masking technique I used opens the flood gates of creativity for other effects.

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