Working with String
Please note that as of version 1.1 String no longer requires the preprocessor macro.
Let’s be honest, desktop augmented reality was a whole lot of something wrapped up in a whole lot of awkward. Static, integrated cameras and us looking like idiots proudly displaying black and white blocky printouts across our chests trying to convince our wives that this is “really cool”. Fast forward to now and let’s all embrace the new proper augmented reality: mobile augmented reality (MAR).
When it comes to bringing MAR to the masses the fellas at String have outdone themselves by focusing on 2 of my favorite things: performance and integration. String jumps into the Unity workflow with next to no interruption while delivering insane results even on 3G iPhones.
While String’s efforts have minimized any hurdles required in getting MAR into your capabilities there are a few steps that can be awkward and difficult to tackle on the first attempt. That said I’ve decided to put together a small add-on for Unity to help get people up to speed even faster while easing the repetitive steps required for actual device deployment including easy access to the preprocessor macro string that’s required. In addition I’ve complied a quick run-through video showing the actual steps necessary to move from editor to iPhone including usage of my new add-on.Download
For Xcode 4:
For Xcode 3: