﻿/// <summary>
/// SURGE FRAMEWORK
/// Author: Bob Berkebile
/// Email: bobb@pixelplacement.com
/// </summary>

Shader "Invisible"
{
     Subshader
     {
        Pass 
        {   
            GLSLPROGRAM
            #ifdef VERTEX
            void main() {}
            #endif
           
            #ifdef FRAGMENT
            void main() {}
            #endif
            ENDGLSL
        }
    }

    Subshader 
    {
        Pass
        {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            struct v2f
            {
                fixed4 position : SV_POSITION;
            };
           
            v2f vert()
            {
                v2f o;
                o.position = fixed4(0,0,0,0);
                return o;
            }
           
            fixed4 frag() : COLOR
            {
                return fixed4(0,0,0,0);
            }
            ENDCG
        }
    }
}